The big gun might not be worth the effort though: it gobbles a lot of ammunition and it requires the player character to stand still for a couple of seconds before it fires. The other guns are not as easy to find, though their level of utility is generally not as good as the handgun’s.įor example, there is a big gun that can only be found after a lot of effort has been invested into searching the nooks and crannies of the game world. The Drifter does not start with any gun, but eventually finds a semi-auto handgun. Nevertheless, most people would refer to half of them with names that are associated with typical video game gun archetypes, because half of them exactly work like these archetypes. Speaking of guns, there are official names for the obviously sci-fi weapons that the Drifter can use. (The latter is much more convenient.) However, the Drifter cannot move when shooting or aiming, so the player will want to find opportune moments to fire his gun. As for the player, shooting and aiming is as simple as using an analog stick or a mouse to shuffle the targeting cursor around. The Drifter can handle guns with a single arm, no matter how big the gun is. There will be more elaboration on this later. Indeed, there is an individual that is strongly implied to be a teacher of swordsmanship, and who can grant new skills to the Drifter provided that he can meet his/her price. They also cause slight knock-back, which in turn create gaps among incoming enemies that the player can use to have him slip through. His slashes are wide, allowing him to hit multiple enemies that happen to be surrounding him. The Drifter is skilled in the sword, which is a necessity because there are many enemies that are best met with the blade. (That said, there is some text that can be read in the game, but these are mainly for tutorial purposes.)
#Hyper light drifter sprite art full
This is easier said than done, because the world that he is travelling in is full of danger and civilization is in decline. Through the advice of other characters, he goes on a quest to collect what the creator has termed “power modules”, in order to open the way to his final destination. He is not the only one to be suffering in such a manner. Depending on the context, pixel imagery may not be for children. All he has to guide him in his remaining days are nightmares about a glowing artefact, and an inhumanly amorphous enemy that seeks to smother him. He (his gender has been established) is stricken from a disease that has him coughing up vital fluids. The titular “Drifter” appears to be a martially skilled vagrant. Even so, the details are sparse, and the creators of the game are content to just let speculation run rife. What is there that is established is from “Word of God”, i.e. Most of the game’s story is speculation, and this review will not be doing much to establish any further theories, much less canon. What legible text is there is placed behind a substitution cipher (and even then most of it is cryptic) and there are no understandable voice-overs. The story is told mainly through imageries and animated visuals. Hindsight would give anyone who is willing to have it the ability to look underneath the game’s impressive exterior, and notice its problems.
Yet, it has been a few years past the giddy days of the renaissance of the indie scene. One such example is Hyper Light Drifter, a Kickstarted project that took many years to come to fruition. Nevertheless, there are people who will undertake such a project, and there are people who would support them. Pixel artwork is a labour of love that can be difficult for others to appreciate if they do not realize how much effort has to go into it. By Gelugon_baat | Review Date: June 22, 2018